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Stefano Cono
Stefano Cono
Technical Artist
Rochester, United States

Summary

I'm a big fan of all kinds of 3D and technical art and want to learn more about both to improve as an artist. I have experience working primarily with Maya, Substance Painter 3D, ZBrush, Unity, and Unreal.

Skills

Prop DesignRetopologyShaders

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Unity
Unity
Unreal Engine
Unreal Engine